Learn to design and build interactive projects that combine physical form, mechanical behavior, electronic sensing and actuation, and computational control. Making things interactive is intended for people with no previous technical background but an appetite for hacking, tinkering, and creative play with materials, transgressing disciplinary boundaries. The first half of the course is a series of short exercises leading to a term project of your choice, carried out in the second half of the semester. The class attracts students from across campus, including both graduate and undergraduates at all levels. It’s a combination of programming, robotics, materials, conceptual design, and construction; and where you take it is up to you.

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